Introducing Hoppers Game: Combining Great Art and Utility

Hoppers Game
4 min readJan 28, 2022

Hoppers Game is a brand new play-to-earn NFT game with advanced game mechanics and a brilliant game theory behind it. In this first of many Medium articles, we would like to give an introduction, covering the bird’s-eye view of the game mechanics.

Hoppers NFTs

Hoppers NFTs are 10,000 randomly generated unique NFTs with on-chain Attributes that will be used in Hoppers Game. The rarity ranking will be announced soon!

Concept

  1. Hopper NFTs will be sent on Adventures that will yield $FLY rewards based on Attributes, Level, and $veFLY.
  2. $FLY can be
  • Used to Level up your Hoppers to get more $FLY yields from adventures.
  • Staked to generate $veFLY that further increases $FLY share.
  • Generate a Tadpole

After illustrating the high-level game mechanics, we can move on to the detailed overview of each concept mentioned above.

Attributes and Level

When you send your Hopper on an Adventure, your Attributes and Level impact your $FLY rewards.

Every Hopper has 5 Attributes: Strength, Agility, Vitality, Intelligence, and Fertility ranging in value from 1 to 10. Attribute’s values are assigned during the minting; values are fixed and can not be changed by any means.

In addition to the Attributes, each Hopper starts at Level 1. You can Level up Hoppers to a maximum of Level 100 using the $FLY you have earned. The higher a Hoppers’ Level, the more $FLY they yield on Adventures.

Adventures

There are 7 Adventures divided into 4 Tiers. Most of the Adventures are Attribute and Level dependent. Each Adventures has a Challenge(s)!
The Challenge identifies the Attribute(s) which impact your Hoppers’ ability to yield $FLY. The higher your Hoppers’ Attribute for the relative Challenge, the more $FLY they will yield.

Remember, your Hoppers’ Level also impacts your $FLY yields, too!

The initial design is as follows:

Tier 1 Adventures:

No minimum Level or Attribute requirements, everyone is welcome.

  • Pond: Strength Challenge
  • Stream: Agility Challenge
  • Swamp: Vitality Challenge

Tier 2 Adventure:

For Hopers with a Level of 10 and higher.
Requires a minimum of 5 Strength, and 5 Intelligence

  • River: Intelligence and Strength Challenge

Tier 3 Adventure:

For Hoppers with a Level of 15 and higher.
Requires a minimum of 5 Vitality, 5 Agility, and 5 Intelligence.

  • Forest: Challenges Vitality, Agility, and Intelligence.

Tier 4 Adventure:

For Hopers with a Level of 20 and higher.
Requires a minimum of 5 Agility, 5 Vitality, 5 Intelligence, and 5 Strength.

  • Great Lake: Challenges Agility, Vitality, Intelligence, and Strength.

There is a fixed $FLY allocation for each adventure that will be fought over by all the Hoppers taking part in it. The higher your Level is, and the Attributes corresponding to the Challenges are, the larger share of the $FLY pool your Hoppers are rewarded.

$FLY and $veFLY

$FLY is the game’s native currency which has a 100,000 per day emission. A fixed portion is allocated to each Adventure which is shared by all the Hoppers taking on that Adventure based on their Attributes corresponding to the Challenges, and their Hoppers’ Level.

You can use your $FLY to level up your Hopper which will further boost your $FLY earnings. Attributes do also play an important role but since they are fixed, you will need to level up your Hopper to stay competitive.

Another important use case is $FLY staking which yields $veFLY. In addition to the 100,000 daily $FLY emission, there is a bonus 50,000 $FLY allocation per day that will be distributed to adventures based on votes cast by $veFLY holders. In short, you can use your $veFLY to vote for an adventure of your choosing to boost its $FLY rewards. The bonus $FLY will be shared by $veFLY voters only.

To give a concrete example, if there are 100 $veFLY in total, and 30 $veFLY is used to vote for the Pond Adventure, 15,000 $FLY (30 % of the bonus 50,000 $FLY) will be allocated to this adventure. This will be distributed among the Pond Voters according to their attributes, level, and $veFLY share. This means that attributes and level still play an important role when sharing the bonus allocation, but veFLY is a must. Keep in mind that $veFLY is not transferable and will be lost when you unstake your $FLY.

Breeding

As you might have noticed, one attribute, namely Fertility hasn't been mentioned yet. Fertility is used to boost another mechanic called Breeding.

You can think of Breeding as another Adventure to send your Hoppers on for a certain amount of $FLY. And based on the Hoppers’ Fertility, it might return $tadpole.

Tadpoles also do have rarity rankings and will be invaluable in the later stages of the game. We won’t get into details now, but the naming already suggests a lot.

Conclusion

Your $FLY yields will be determined by

  • Level
  • Attributes
  • veFLY

Each Adventure’s Tiers are incentivized differently and have different Challenges and diminishing returns which will force players to find optimal ways for spending or holding their $FLY for maximum profit.

We have deliberately refrained from introducing numbers and formulas to keep it as a high-level introduction as possible but after the white paper is out, a series of more detailed posts will follow.

Information subject to change before game launch.

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Hoppers Game

a brand new play-to-earn NFT game with advanced game mechanics and a brilliant game theory. twitter.com/hoppersgame